Jack Harrhy
Linkblog /2025/05/19

Modern Source Engine Games, How Noel Makes Video Games in 2025.

Goldec - Modern Source Engine Games

Even in 2025, people are still making new games on the Source Engine and some of them are surprisingly good. In this video, I go over four modern Source games that caught my eye, from Vietnam-era shooters to surreal robot afterlives. Whether you’re here for the nostalgia or the innovation, these are worth checking out.

I’m a source engine enjoyer, its really cool to see some somewhat modern source engine games still being produced.

The most interesting in this collection to me is Klaus Veen’s Treason, a standalone murder-type gamemode, which is actually mountable to be opened up and accessed as a mod via Garry’s Mod.

Noel Berry - Making Video Games in 2025 (without an engine)

When I share stuff I’m working on, people frequently ask how I make games and are often surprised (and sometimes concerned?) when I tell them I don’t use commercial game engines. There’s an assumption around making games without a big tool like Unity or Unreal that you’re out there hand writing your own assembly instruction by instruction.

Noel has truly shipped, its hype to see quite a technical blog post from him.

For the current game project, he’s using his own framework built around SDL3 called Foster.

city-of-none-editor.png

Another really neat thing Noel has changed about his setup:

Finally, to wrap all this up … I no longer use Windows to develop my games (aside from testing). I feel like this is in line with my general philosophy around using open source, cross-platform tools and libraries. I have found Windows increasingly frustrating to work with, their business practices gross, and their OS generally lacking. I grew up using Windows, but I switched to Linux full time around 3 years ago. And frankly, for programming video games, I have not missed it at all. It just doesn’t offer me anything I can’t do faster and more elegantly than on Linux.

Year of the Linux desktop?