You wouldn't Download a Hacker News, Open Sourcing BitCraft Online, Migrating away from Rust, React Compiler RC.
Jason Thorsness - You Wouldn’t Download a Hacker News
TLDR: I Did Download It
And now I can analyze it with DuckDB. Behold the fraction of total comments and stories referencing key topics over time!
Jason was working on an unrelated project, but realized he had the tooling to scrape all of Hacker News.
Produced out of that was this graph of mentions of keywords over time:

Neat.
Alessandro Asoni - We’re Open Sourcing BitCraft Online
BitCraft Online is a community-driven sandbox MMORPG set in a procedurally generated world shared by all players. The whole world is completely editable. […]
We’ve been working on BitCraft for over 7 years, and with early access on the horizon, we’re making a decision that we hope will set the tone for the future of the game: we’re open sourcing the code.
I’ve been following the development of BitCraft, mostly from the perspective of it being built on the already open source SpacetimeDB, nice to see BitCraft itself also being open sourced!
Brandon Reinhart - Migrating away from Rust.
When I started building Architect of Ruin in December 2023 I chose to build it in the Bevy game engine. My choice was motivated by a personal interest in Rust — a language I derive a lot of joy in using. […]
So, it came as a surprise that in January of 2025 we transitioned the game away from Rust and Bevy. I spent about six weeks rewriting the game entirely in C# and we have been using Unity for the past three months.
Brandon covers all of the pros of using Bevy, but then the large lot of cons.
He mentions this conversation between himself and his partner:

This honestly sums up the article quite well.
I don’t think its constructive to hate on Rust for its complexity, I think certain fields utilize it quite well, like a heavy utilized well optimizable HTTP endpoint, or a encryption algorithm.
But a game, still at the prototype phase? I’ve seen too much in the way of this simply being a bad idea for productivity and actually shipping a game.
Similar vibes as to LogLog Games’ “Leaving Rust gamedev after 3 years”.
Lauren Tan and Mofei Zhang - React Compiler RC
The React team is excited to share new updates:
- We’re publishing React Compiler RC today, in preparation of the compiler’s stable release.
- We’re merging
eslint-plugin-react-compiler
intoeslint-plugin-react-hooks
.- We’ve added support for swc and are working with oxc to support Babel-free builds.
React compiler release candidate! Extremely hype!
Planning on getting this into our repo at work asap.